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Video platform Twitch today announced the arrival of a dedicated app for Xbox 360 that will allow gamers to view content, but not stream it. The Twitch app for Xbox 360 is only available in the United States to those with an Xbox Live Gold subscription.
Twitch's worldwide audience now stands at 34 million unique viewers per month, and the arrival of the Xbox 360 app is a measure of reaching gamers wherever they are, CEO Emmet Shear said in a statement.
"Our app for Xbox 360 brings Twitch video to the television and into the living room of millions of Xbox Live members for the first time," Shear said. "Given the huge number Xbox owners and how many of them love gaming spectatorship, it's a natural fit to bring the Twitch experience to the 360."
Twitch launched during the 2011 Electronic Entertainment Expo and has since partnered with a string of high-profile companies and brands, including Ubisoft, Electronic Arts, and Activision.
Using the Twitch app for Xbox 360, players will be able to watch the top 300 live Twitch channels and browse videos either by channel, game, or featured content.
Mediajuice Studios today launched a Kickstarter campaign to finalize its independent film Video Games: The Movie. The filmmakers recently wrapped up a year's worth of location and interview shoots, and are now looking to secure $60,000 complete post-production on the project.
Funds amassed from the Kickstarter campaign will be used for editing, a musical score, voice-over narration, the acquisition of licensed archival clips, motion graphics, and to secure interviews related to the next generation of consoles.
"I hope that once we're done, Video Games: The Movie will stand as a benchmark for all other movies about the games industry; and that it will help dispel some of the nagging falsehoods that ignorantly plague game makers and players, and keep them from receiving mainstream acceptance like other art forms such as films, music and books," director Jeremy Snead said in a statement.
"In the end, our hope is that this film will help further legitimize the industry and the culture to those who continue to disregard it without really spending time to learn about it," Snead added.
The film features interviews with some of the industry's most experienced and influential designers, celebrities, and executives, including Atari founder Nolan Bushnell, EA Labels president Frank Gibeau, Star Trek actor Wil Wheaton, and a long list of others.
Video Games: The Movie also shot a number of scenes on-location at industry events like Comic-Con, Pax, and E3 and studio shoots at places like Gearbox Software, 343 Industries, and Epic Games, among others.
Snead and Mediajuice Studios originally launched a crowd-funding campaign for Video Games: The Movie through IndieGoGo last year, gathering $1,790 of a $107,550 goal. Unlike Kickstarter, IndieGoGo is not all-or-nothing, thus allowing Snead and Mediajuice Studios to use those funds.
Video Games: The Movie is expected to premiere this summer in Los Angeles, before being released theatrically and on home video and video-on-demand through a distributor yet to be announced.
Gaijin Entertainment is bringing its military-themed massively multiplayer online game War Thunder to the PlayStation 4 this holiday, the publisher announced today.
The company said War Thunder: Ground Forces for PS4 will make use of the PS4's "potent power" to "redefine War Thunder's rich gameplay" and will also leverage the new DualShock 4.
Gaijin Entertainment also teased that War Thunder on PS4 will boast "innovative cloud options," as well as a head-tracking system, "deeply integrated social capabilities," and support for the new "Share" button."
War Thunder for PC is currently in open beta. It is described as a next-generation MMO combat game dedicated to World War II military aviation, armored vehicles, and fleets. The game features PvP experiences, PvE content, and a mission editor, among other elements.
Work on a prototype for a sequel to Wii U launch title
Speaking on Twitter, Caro said "the team is working hard on a prototype" but that "it's too soon to tell you more."
Since the game's release, Ubisoft has said that one of ZombiU's most warmly received features--permanent death for characters--
"The whole idea of the asymmetrical gameplay and using two screens to do two very different things is not simple to explain to people," said Poix at the time.
"ZombiU was designed to be a game for core players launching with a new Nintendo console. We should have communicated better in this respect to let people know what kind of experience to expect. It wasn't obvious enough that there would be a new controller and new gameplay and a new skill set to develop."
Insomniac Games CEO Ted Price won't rule out porting co-operative shooter
"We have to be selective because it's easy to start to stretch yourself too thin," said Price in an interview with Digitally Downloaded about Wii U development, "so we're careful about where we go."
"One of the questions I got a lot of early on was 'why aren't you developing for the Wii U?' and the answer was simply bandwidth. We had to focus on delivering a great game on multiple platforms, but there's a point where we had to make hard choices, and for us we needed to limit the number of platforms for Fuse."
Speaking about the Wii U, Price said he'd like to see Nintendo produce more of its classic franchises for the console. "As a player what I would love to see is more of those games that I grew up with. Zeldas, Marios, Metroid - those are the games I look for from Nintendo, and I hope more of them come out for the Wii U."
Fuse is the first multiplatform title for Insomniac Games, with the California developer previously focusing its efforts--such as Ratchet & Clank, Resistance, and Spyro the Dragon--on Sony platforms.
Price previously hinted on Reddit that the company would consider developing for PC, but is not actively looking into the Wii U at present.
When asked if that rules out a port of Fuse on the Wii U, Price said "we're not ruling out anything in the future. We are a content creator and we want to reach as large of an audience as we can."
Fuse will be released for Xbox 360 and PlayStation 3 on May 28 in North America and May 31 in Europe.
The United States Court of Appeals has upheld a previous ruling that Nintendo did not infringe on patents held by Motiva LLC.
The US International Trade Commission said in January that Motiva's sole use of its patents was to engage in a lawsuit against Nintendo, and subsequently ruled in favour of the Mario owner.
The lawsuit had been ongoing since 2008 when Motiva sued Nintendo, with the latter company arguing that the former had no intention of using the patents to either create its own product or license the products to another company.
Motiva held U.S. Patent numbers 7,292,151 and 7,492,268, which was involved a peripheral for measuring the movement of its user.
"Motiva was never close to launching a product incorporating the patented technology--nor did any partners show any interest in doing so, for years before or any time after the launch of the Wii. Motivas only remaining prototype was a product far from completion, and a multitude of development and testing steps remained prior to finalising a product for production. Moreover, the evidence demonstrated that Motivas litigation was targeted at financial gains, not at encouraging adoption of Motivas patented technology," wrote Circuit Judge Sharon Prost in the ruling.
"We are very pleased with this result," said Nintendo deputy general counsel Richard Medway in a press release. "The court confirmed that Motiva's sole activity, litigation against Nintendo, did not satisfy the ITC's domestic industry requirement."
"Nintendo has a passionate tradition of developing innovative products while respecting the intellectual property rights of others. We vigorously defend patent lawsuits when we firmly believe that we have not infringed another party's patent."
The Japanese social puzzle game Puzzle & Dragons will be released on the 3DS in both North America and Japan.
According to GungHo Online Entertainment CEO Kazuki Morishita (via a Siliconera interview), the company will be releasing Puzzle & Dragons Z on Nintendo's console, though he did not state its release date yet. The Japanese version of Puzzle & Dragons Z will be out later this winter.
The game will feature drop elements exclusive to this version. Gungho's recent financial report (via Polygon) stated that sales of the original game were $113 million in the month of April.
The original game, Puzzle & Dragons was released on iOS and Android in North America and Europe last November.
Arc System Works, the company behind the BlazBlue and Guilty Gear series, will be celebrating its 25 year anniversary by hosting an event called the Arc System Works Festival (ArcFes for short).
The ArcFes will be held at the Pacifico Yokohama National Convention Centre in Yokohama, Japan, and will be held on May 19. The festival will be feature the national finals of the Arc Revolution Cup tournament.
The games featured in the tournament include BlazBlue: Chrono Phantasma, Persona 4: Arena and Guilty Gear XX Accent Core Plus R. The final qualifiers bout for the tournament will be on May 18 and will be held at the Tokyo Leisure Land Akihabara arcade.
Apart from that, the ArcFes will also have a Guilty GearXBlazBlue Music Live concert featuring the game's music played on-stage, and a live web radio show featuring 11 of the Japanese voice actors from both the Guilty Gear and BlazBlue games. The event will also be revealing new information about the company's upcoming games and updates to existing titles.
BlazBlue: Chrono Phantasma is slated to be
Precursor Games has opened up an additional crowdfunding page for its upcoming game Shadow of the Eternals via Kickstarter.
Precursor Games CEO Paul Caporicci said that the new campaign page will work in tandem with the existing crowdfunding page on the official site. The money will be used for the creation of the game's first episode.
At this point in time, the Kickstarter page has raised $25,118 out of its $1,350,000 goal with 35 days left. Backers who donated on the website's crowdfunding page will get an exclusive Whately Expose pack which is a digital collection of the game's lore, manuscripts, and clues.
Shadow of the Eternals was
Square Enix has announced on its online store that it will be re-releasing Final Fantasy XIII-2 and its downloadable content in two separate editions for the PS3 in Japan.
The single-game edition is called the "Ultimate Hits Final Fantasy XIII-2", which is essentially a "greatest hits" version that will cost gamers 2,940 yen ($29). The DLC bundle is called the "Final Fantasy XIII-2 Digital Contents Selection", which includes all of the game's DLC, which includes the three story-expanding episodes, the weapons, the costumes, and the colosseum monsters.
However, the Assassin's Creed outfits, the Mass Effect costumes, and the AKB48 singer Yuko Oshima-drawn outfit for main character Serah will not be included. The bundle will cost 5,040 yen ($50).
Both re-releases of the game will be out on July 18 in Japan on Square Enix's online store. There is no word on whether this bundle will be available outside of its native country.
2K Sports' upcoming professional wrestling game
The date was unveiled in Take-Two Interactive's report for the 2013 fiscal year ending March 31. WWE 2K14 is being developed by Yuke's (series) and Visual Concepts ( series).
Take-Two Interactive acquired the World Wrestling Entertainment (WWE) license for video games earlier this year following THQ's bankruptcy. The multi-year licensing agreement will see WWE games continue to be developed by Yuke's.
The new partnership nullifies previous WWE and Yuke's contracts, allowing the companies to sign new deals with Take-Two Interactive. As part of the deal, THQ will pay WWE $650,000 in royalty payments for games sold while under bankruptcy protection.
Microsoft's venue construction plans for the May 21 Xbox event are well underway, according to tweets from staff.
Microsoft chief of staff for interactive entertainment business Aaron Greenberg posted a picture of the venue still under construction to social networking site Twitter. Similarly, Xbox Live director of programming Larry Hryb tweeted a photo of what he referred to as "the briefing space."
The event will be hosted at the company's headquarters in Redmond, Washington.
Microsoft has promised to unveil a "real taste of the future" at the press conference. Following the announcement of the event, several rumours have circulated over the past few months regarding the console's name, mandatory Internet connectivity, and a set-top streaming device.
Shanda Games has announced that it has released the new Dragon Nest SEA update called Rise of the Typhoon Kim.
The patch bumps up the level cap from 50 to 60 and also introduces new Nest bosses: the fire-based giant orc Typhoon Kim and the mutant summoner Professor K. New passive skills and EX skills can now be learned by players over level 50.
Players can now check out five new maps and new quests located in the Lotus Marsh. The game's story now revolves around a mysterious meteor crash site that is spreading corruption in the marsh.
This is the first time the patch is available in English. There is no word on the update's release in the North American and European version of Dragon Nest.
Grand Theft Auto parent publisher Take-Two Interactive believes creating compelling titles for next-generation platforms will be complicated and costly.
Despite the challenges, CEO Strauss Zelnick believes his company is up to the task, due in part to a drive to be fiscally responsible and disciplined, as well as the
"There's nothing straightforward about making what we hope will be the standard bearers of the industry. And there's no question that developing for what will be next-gen will be complicated and for the type of titles we do, will be costly," Zelnick said today in a post-earnings financial call.
"That said, we have a very strong balance sheet and we align our business with our costs; and one of our three strategic objectives is to be the most efficient company in the business," he added.
Zelnick's comments today don't match up with what the executive said in November. At the time, he
"We don't have a ramp up of operating expenses for next-generation," Zelnick said at the time. "Do we believe the titles to be a whole lot more expensive to make for next-gen? And the answer is we do not. In many instances we believe that it may be somewhat easier to make titles for next-gen, depending on how the technology comes together."
Today, Zelnick said that in time, development efficiencies may be reached, but right now it's "too early to say" if that will be the case.
Take-Two's next major project is Grand Theft Auto V, which launches
BioShock Infinite has sold-in (i.e. shipped) 3.7 million copies worldwide life-to-date, publisher Take-Two Interactive announced today as part of its fourth quarter and full-year earnings report.
From Irrational Games, BioShock Infinite launched March 26 and has seen higher first-month sales than any other entry in the series to date. Take-Two also reported "solid demand" for the BioShock Infinite Season Pass, which offers three upcoming add-ons.
None have been released thus far, though a
The news comes as part of Take-Two Interactive's fourth quarter and full-year earnings report for the periods ended March 31. For the fourth quarter, revenue was $303.1 million, compared to $148.1 million last year. The company pulled a profit of $42.9 million for the quarter, up from a loss of $50.9 million last year.
Catalog sales made up 25 percent of net revenue in the quarter, while revenue from digitally delivered content surged 192 percent year-over-year and made up 27 percent of net revenue.
For the fiscal year, Take-Two net revenue hit $1.222 billion, up from $825.8 million last year. The company posted a profit of $33.1 million for the period, compared to a loss of $59.4 million last year.
The largest contributors to Take-Two's bottom line in fiscal 2013 were Borderlands 2, NBA 2K13, BioShock Infinite, Max Payne 3, Grand Theft Auto IV, XCOM: Enemy Unknown, and Red Dead Redemption.
Revenue from digital content jumped 148 percent year-over-year and made up 22 percent of net revenue. Take-Two attributed this boost in digital revenue to offerings from Borderlands 2, the Grand Theft Auto franchise, NBA 2K13, Civilization V, and XCOM: Enemy Unknown.
Take-Two also gave sales updates for two of its major 2012 titles. The company revealed that Max Payne 3 has now shipped 4 million units since launch in May 2012 and
"Our commitment to delight consumers with the highest-quality interactive entertainment experiences enabled Take-Two to have an outstanding year, despite a challenging environment for many in our industry," Take-Two CEO Strauss Zelnick said in a statement.
"2013 is the 20th anniversary of Take-Two's founding and, today, our Company is better positioned for success than at any other time in its history. With Rockstar Games launching Grand Theft Auto V in September, fiscal 2014 is poised to be one of our best years ever," he added. "Looking ahead, we have an extensive pipeline of next-generation and emerging platform titles in development, including both new intellectual property and releases from our proven franchises."
This is a breaking news story. Additional details will be added
United States Vice President Joe Biden believes it would be no problem to tax violent games. As part of a recent gun legislation strategy meeting with religious leaders, Biden said that an idea brought forth by Reverend Franklin Graham to tax violent media could be a smart move.
Participants in the behind-closed-doors session told Politico (via Game Politics) that Biden said there is "no restriction on the ability to do that; there's no legal reason why they couldn't" tax violent media.
He also said that that he would like to see a comprehensive study done regarding the impact of violent games and movies on young people.
Reverend Graham said that funds derived from the tax should go towards helping victims of gun violence, along with their families. Excise tax on violent media is nothing new, with
In a landmark 2011 decision, the
[UPDATE] Following the publication of this story, Sony confirmed with Kotaku that the PlayStation 4 advertisement is fake.
The original story follows below
A video published last night on YouTube claims to offer the first look at the PlayStation 4 itself.
The video, titled "Reveal PlayStation 4 PS4 E3 2013," features a series of men and women staring into the camera while the familiar button symbols are shown reflected in their eyes.
A voice asks "You want to play?" while clips of games and the PS4 system itself cycle through.
It is unclear if the video is in fact an official Sony production or a fan mock-up. Sony was not immediately available to comment at press time.
The PS4 itself was not shown during the
"I'm sorry we did not show the hardware," Yoshida then said. "But we have plans from now--in February--through the year for the launch. We like to disclose things based on what we think we really want to communicate first. And next time we will talk about these things."
Sony's E3 2013 presentation is
Deus Ex designer Warren Spector and Blizzard president Paul Sams will head up a new postgraduate game development course at the University of Texas in Austin, the school announced today (via Polygon).
The new Denius-Sams Gaming Academy post-baccalaureate certification program will begin during the fall 2014 semester and is designed for "top candidates looking for leadership training the field of video game production."
The University of Texas college of communication, college of fine arts, and department of computer science are working together to launch the program. According to Spector, the course will be "a little different" than the typical game-focused program.
He described the course, which will only accept 20 students, as a "much shorter, 12-month very intense program. It's kind of like the Navy S.E.A.L.s. It's going to be very competitive."
What will differentiate the program from other, similar courses is that it will "focus explicitly on that bigger, creative leadership. Both the management; the production side. And the game direction/creative leadership side. That's a space that isn't being served by a lot of the other development programs."
He made headlines recently by
Capcom has confirmed that Ace Attorney 5 will be coming to North America and Europe this fall with the title Phoenix Wright: Ace Attorney - Dual Destinies.
The game will only be sold digitally on the 3DS eShop, according to a Capcom press release, though a price was not mentioned.
Phoenix Wright: Ace Attorney - Dual Destinies is set eight years after the last game in the series, with protagonist Phoenix Wright returning to a destroyed courtroom. The game will feature a new companion, Athena Cykes, and a mechanic that allows players to pinpoint unusual feelings during a courtroom examination. The game will also be rendered in 3D for the first time.
It is the seventh game in the series, including the two spin-off games about series co-star Miles Edgeworth, and the first to be released on 3DS.
Ahead of its Western release, Phoenix Wright: Ace Attorney - Dual Destinies will launch in Japan this July.
Alongside the announcement, Capcom also released a trailer showing off the game's new engine and hinting at its storyline:
A 23-year-old man suspected of assisting in the
The The Columbus Dispatch reports that 23-year-old Todd M. Miller, who has completed school to the ninth grade, was sentenced in federal court last week for obstructing a federal investigation by smashing his computers.
According to the report, after the FBI spoke with Miller in 2011, they returned to his home to find his computers had been destroyed, including important information stored on hard drives.
"Without the computers, the FBI did not have enough evidence to pursue hacking charges against Miller and another unnamed Columbus man, according to court records," The Columbus Dispatch reports.
During his hearing, Miller told U.S. District Judge Peter C. Economus that he was "immature and ignorant," noting that he "caught up with the wrong people at the wrong time." Economus sentenced Miller to three years probation and mandated that he get high school equivalency diploma.
According to the report, Miller faced up to 20 years in prison and a $250,000 fine.